commit - 2111478773eaafe335d429d99f43336efcb717ee
commit + bf9b5580e07bc389a86112016d9e30dac233d625
blob - c9414902f73f956416328f5c54fec3285ab37491
blob + c5344d657e31ccd32ad40fcb70348ae6934671b2
--- Makefile
+++ Makefile
CC_SDL=`sdl2-config --cflags --libs`
all:
- cc *.c -o sdlamp -std=c11 $(CC_SDL)
+ cc *.c -o sdlamp -std=c11 $(CC_SDL) -Wall
blob - 1769b9df0d43e7d354a6c6cd4bcd2904e4996fd0
blob + 68402d33e0f048cc3fd11ca09b6ea123ada82493
--- sdlamp.c
+++ sdlamp.c
#include <stdio.h>
#include "SDL.h"
+#include "SDL_audio.h"
+#include "SDL_error.h"
+#include "SDL_events.h"
+#include "SDL_mouse.h"
-static SDL_AudioDeviceID audio_device = 0;
+#define KB(x) (1024 * (x))
+
static SDL_Window *window = NULL;
static SDL_Renderer *renderer = NULL;
+static SDL_AudioDeviceID audio_device = 0;
+static SDL_AudioStream *stream = NULL;
+static float volume_slider_value = 1.0f;
#if defined(__clang__) || defined(__GNUC__)
static void panic_and_abort(const char *title, const char *text) __attribute__((noreturn));
exit(1);
}
+// TODO: Refactor this nonsense into a struct
+static Uint8 *wavbuf = NULL;
+static Uint32 wavlen = 0;
+static Uint32 wavpos = 0;
+static SDL_AudioSpec wavspec;
+
+static SDL_bool open_audio_file(const char *fname) {
+ SDL_FreeAudioStream(stream);
+ stream = NULL;
+ SDL_FreeWAV(wavbuf);
+ wavbuf = NULL;
+ wavlen = 0;
+ wavpos = 0;
+
+ if (SDL_LoadWAV(fname, &wavspec, &wavbuf, &wavlen) == NULL) {
+ SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't load wav file!", SDL_GetError(), window);
+ return SDL_FALSE;
+ }
+
+ stream = SDL_NewAudioStream(wavspec.format, wavspec.channels, wavspec.freq, AUDIO_F32, 2, 48000);
+ if (!stream) {
+ SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create audiostream!", SDL_GetError(), window);
+ SDL_FreeWAV(wavbuf);
+ wavbuf = NULL;
+ wavlen = 0;
+ wavpos = 0;
+ return SDL_FALSE;
+ }
+
+ if (SDL_AudioStreamPut(stream, wavbuf, wavlen) == -1) { // FIXME: graceful handling
+ panic_and_abort("Audio stream put failed", SDL_GetError());
+ }
+
+ SDL_AudioStreamFlush(stream); // FIXME: error handling
+
+ return SDL_TRUE;
+}
+
int main(int argc, char **argv) {
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) != 0) {
panic_and_abort("SDL_Init failed", SDL_GetError());
panic_and_abort("SDL_CreateRenderer failed", SDL_GetError());
}
- // Enable dropfile events
+ SDL_AudioSpec desired;
+ SDL_zero(desired);
+ desired.freq = 48000;
+ desired.format = AUDIO_F32;
+ desired.channels = 2;
+ desired.samples = 4096;
+ desired.callback = NULL;
+
+ audio_device = SDL_OpenAudioDevice(NULL, 0, &desired, NULL, 0);
+ if (audio_device == 0) {
+ panic_and_abort("Couldn't load audio device!", SDL_GetError());
+ }
+
+ // Enable events
SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
+ SDL_EventState(SDL_MOUSEMOTION, SDL_ENABLE);
- const SDL_Rect rewind_rect = {100, 100, 100, 100};
- const SDL_Rect pause_rect = {400, 100, 100, 100};
+ // TODO: Remove temp load
+ open_audio_file("CantinaBand60.wav");
- SDL_AudioSpec wavspec;
- Uint8 *wavbuf = NULL;
- Uint32 wavlen = 0;
+ const SDL_Rect rewind_rect = {(1024 - 100) / 3, 100, 100, 100};
+ const SDL_Rect pause_rect = {((1024 - 100) / 3) * 2 , 100, 100, 100};
+ const SDL_Rect volume_rect = {(1024 - 500) / 2, 400, 500, 20};
+ SDL_Rect volume_knob = {
+ (volume_rect.x + volume_rect.w) - volume_knob.w,
+ volume_rect.y,
+ 20,
+ volume_rect.h
+ };
SDL_bool paused = SDL_TRUE;
SDL_bool quit = SDL_FALSE;
case SDL_MOUSEBUTTONDOWN: {
SDL_Point pt = { e.button.x, e.button.y };
- if (SDL_PointInRect(&pt, &rewind_rect)) {
+ if (SDL_PointInRect(&pt, &rewind_rect)) { // Pressed the "rewind" button
SDL_ClearQueuedAudio(audio_device);
- SDL_QueueAudio(audio_device, wavbuf, wavlen);
- } else if (SDL_PointInRect(&pt, &pause_rect)) {
+ SDL_AudioStreamClear(stream);
+ if (SDL_AudioStreamPut(stream, wavbuf, wavlen) == -1) { // FIXME: graceful handling
+ panic_and_abort("Audio stream put failed", SDL_GetError());
+ }
+ SDL_AudioStreamFlush(stream);
+ } else if (SDL_PointInRect(&pt, &pause_rect)) { // Pressed the "pause" button
paused = paused ? SDL_FALSE : SDL_TRUE;
SDL_PauseAudioDevice(audio_device, paused);
}
break;
}
+ case SDL_MOUSEMOTION: {
+ SDL_Point pt = { e.motion.x, e.motion.y };
+ if (SDL_PointInRect(&pt, &volume_rect) && (e.motion.state & SDL_BUTTON_LMASK)) { // left mouse pressed inside the "volume" slider
+ const float fx = (float)(pt.x - volume_rect.x);
+ volume_slider_value = (fx / (float)volume_rect.w);
+ volume_knob.x = pt.x - (volume_knob.w / 2);
+ volume_knob.x = SDL_max(volume_knob.x, volume_rect.x);
+ volume_knob.x = SDL_min(volume_knob.x, (volume_rect.x + volume_rect.w) - volume_knob.w);
+ }
+ break;
+ }
+
case SDL_DROPFILE: {
- if (audio_device) {
- SDL_CloseAudioDevice(audio_device);
- audio_device = 0;
- }
-
- SDL_FreeWAV(wavbuf);
- wavbuf = NULL;
- wavlen = 0;
-
- if (SDL_LoadWAV(e.drop.file, &wavspec, &wavbuf, &wavlen) == NULL) {
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't load wav file!", SDL_GetError(), window);
- }
-
- audio_device = SDL_OpenAudioDevice(NULL, 0, &wavspec, NULL, 0);
- if (audio_device == 0) {
- SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't load audio device!", SDL_GetError(), window);
- SDL_free(wavbuf);
- wavbuf = NULL;
- wavlen = 0;
- } else {
- SDL_QueueAudio(audio_device, wavbuf, wavlen);
- SDL_PauseAudioDevice(audio_device, 0);
- }
+ open_audio_file(e.drop.file);
SDL_free(e.drop.file);
break;
}
}
}
+ if (SDL_GetQueuedAudioSize(audio_device) < KB(8)) {
+ const int bytes_remaining = SDL_AudioStreamAvailable(stream);
+ if (bytes_remaining > 0) {
+ const int new_bytes = SDL_min(bytes_remaining, KB(32));
+ static Uint8 converted_buffer[KB(32)];
+ SDL_AudioStreamGet(stream, converted_buffer, new_bytes); // FIXME: Error checking
+ const int num_samples = (new_bytes / sizeof(float));
+ float *samples = (float*)converted_buffer;
+ for (size_t i = 0; i < num_samples; ++i) {
+ samples[i] *= volume_slider_value;
+ }
+ SDL_QueueAudio(audio_device, converted_buffer, new_bytes);
+ }
+ }
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderFillRect(renderer, &rewind_rect);
SDL_RenderFillRect(renderer, &pause_rect);
+ SDL_RenderFillRect(renderer, &volume_rect);
+ SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
+ SDL_RenderFillRect(renderer, &volume_knob);
+
SDL_RenderPresent(renderer);
}